Raycast in Bolt

I do this quite often but why not just put a quick reference to raycasting in Bolt, right here, right where I can find it easily. Maybe even free up some of the limited memory in my head 😉

When the player clicks the mouse button on an object it checks if the object has the tag “Things” and if it does then you just need to extend this graph using the “True” pathway to make it do something.